Taking AR to Task: Explaining Where and How in the Real World, Steven Feiner
Sprache des Titels:
Researchers have been actively exploring Augmented Reality (AR) and Virtual Reality (VR) for a half century, first in the lab and later in the streets. Over the past few years, however, VR head-worn display developer kits have metamorphosed into early consumer products that are far superior to what most VR researchers previously had available. And compelling AR head-worn display developer kits have now been released that promise to beget everyday see-through eyewear.
What can the upcoming generation of consumer AR make possible by interactively integrating virtual media with our experience of the physical world? I will try to answer this question in part by presenting some of the research being done by Columbia?s Computer Graphics and User Interfaces Lab to explore how we can support users in performing skilled tasks. Examples I will discuss range from providing standalone assistance, to enabling collaboration between a remote expert and a local user. I will address infrastructure spanning the gamut from lightweight, monoscopic eyewear, to hybrid user interfaces that synergistically combine tracked, stereoscopic, see-through head-worn displays with other displays and interaction devices.