Escape Rooms are currently booming (also in Linz) and are already partly used in teaching scenarios. Escape the Room is best described as a combination of LARP (Live Action Role Play), scavenger hunt, and Sherlock Holmes. The players are immersed in a scenario (eg. the production of a serum or the development of their own game) and have to solve a variety of puzzles, using the materials and information provided, as well as other tips and assistance as needed, to move from one room to the next until they can finally leave the whole building. Another important basic element of the game is time. The players not only fight in teams to solve the puzzles, but also against the clock. If the main task is not solved within the given time, the game is lost.
Currently there are three different ?game types?: Escape the Room as a board game, computer game, and live escape. Each of these variants follows the same game rules: solving puzzles in teams using knowledge and existing materials, but their implementation varies. In order to convey the contents of the STEM subjects at JKU in an exciting way, we will implement all three game variants in this project. The prototypes of the three game variants initially focus on computer science, but can be further expanded and adapted for other subjects. All constructions and puzzles will have a flexible design so that they can be adapted to the educational level of the respective target group and the abilities of the students.