Computational Light Field Displays, Gordon Wetzstein
Sprache des Titels:
Englisch
Original Kurzfassung:
With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D display has become
feasible. Today -more than 100 years later- glasses-free 3D displays mostly remain a niche product. Hope is not lost! Nintendo recently
introduced the 3DS - the first attempt to push glasses-free 3D displays into the mass market. While successful in generating interactive 3D
content, the underlying display technology in the 3DS has not fundamentally changed in the last century. In this talk, we explore
modern approaches to glasses-free 3D display using dual and multi-layer light field displays. In contrast to conventional display technology,
these systems aim at a joint design of the display optics and computational processing - a concept that has been exploited in
computational photography for about a decade.