D. Lieban, Zsolt Lavicza, Rafael W. Bueno,
"Math, modelling and art: One step to STEAM through physical and digital resources combined in a maker culture approach"
: Proceedings of the 13th Congress of European Research on Mathematics Education - CERME-13, 2024
Original Titel:
Math, modelling and art: One step to STEAM through physical and digital resources combined in a maker culture approach
Sprache des Titels:
Englisch
Original Buchtitel:
Proceedings of the 13th Congress of European Research on Mathematics Education - CERME-13
Original Kurzfassung:
In this study, high school students were assigned to develop puzzles based on their own drawings, made with GeoGebra (using circles and lines) as part of an Analytic Geometry task. Inspired by a technique utilized for logos, students had to work with inequalities and laser cutting machines to produce their puzzles. Based on the integration of prototype construction in mathematical modelling tasks discussed by Baioa and Carreira (2019), we sought to use real demands 1 to provide educational STEM (or STEAM) contexts. In this study, students have used their final works with geometric modelling (Lieban & Lavicza, 2017) to convert art in puzzles or games, which were distributed among other children in need for such educational materials.
In this study, the development of prototypes is used to evaluate potentials for innovations in educational technologies to address issues with the current and future usages of technologies, particularly combining GeoGebra and laser cutting in STEM Education. Here, interdisciplinary and transdisciplinary learning environments linking mathematic modelling more closely with other disciplines within the scope of STEM, and more recently, the inclusion of the Arts,(largely through designs and creativity) for develop the teaching of mathematics from STEM to STE-AM transitions (Fenyvesi, 2016) came to the fore.