Cecilia Alba Russo Cáceres, Fabian Vitabar, Zsolt Lavicza,
"Gathering inputs for the development of a gamified experience"
: Proceedings of the 13th Congress of European Research on Mathematics Education - CERME-13, 2024
Original Titel:
Gathering inputs for the development of a gamified experience
Sprache des Titels:
Englisch
Original Buchtitel:
Proceedings of the 13th Congress of European Research on Mathematics Education - CERME-13
Original Kurzfassung:
Gamification is becoming very popular in the field of education (Alsawaier, 2018) as a tool to encourage student?s motivation (Deci & Ryan, 2020) and engagement (Groccia, 2018). A gamified experience was designed and implemented in a High School Mathematics course during the whole academic year to promote mathematical skills, such as critical thinking, problem-solving and mathematical communication. This paper describes the main game?s elements incorporated into the course and the first findings of the qualitative study. We outline students' perceptions about their behavioural changes caused by gamification regarding engagement, motivation and mathematical learning outcomes. The value of immediate feedback was brought up by the students. We also underline the benefits of digital technologies in developing this kind of experience.