Peter Holtz, Markus Appel,
"Internet Use and Video Gaming Predict Problem Behavior in Early Adolescence"
, in Journal of Adolescence, Vol. 34, Nummer 1, Elsevier, Seite(n) 49-58, 2-2011
Internet Use and Video Gaming Predict Problem Behavior in Early Adolescence
Sprache des Titels:
In early adolescence, the time spent using the Internet and video games is higher than in any other present-day age group. Due to age-inappropriate web and gaming content, the impact of new media use on teenagers is a matter of public
and scientific concern. Based on current theories on inappropriate media use, a study was conducted that comprised 205 adolescents aged 10?14 years (Md ¼ 13). Individuals were identified who showed clinically relevant problem behavior according to the problem scales of the Youth Self Report (YSR). Online gaming, communicational Internet use, and playing first-person shooters were predictive of externalizing behavior problems (aggression, delinquency). Playing online role-playing games was predictive of internalizing problem behaviour (including withdrawal and anxiety). Parent-child communication about Internet activities was negatively related to problem behavior.