Accessibility of computer games is a Challenge. Indeed, making accessible a computer game is much more difficult than making accessible
a desktop application. In this paper we first define game accessibility.
Then we present a number of papers published in the last decade:
specific games (audiogames, tactile games etc), games designed for all, and
a few works about game accessibility. Then we will describe the work
that we are currently carry out in order to propose a framework allowing
mainstream games accessibility.
Sprache der Kurzfassung:
Deutsch
Journal:
Upgrade
Number:
2
Erscheinungsjahr:
2007
ISSN:
1684-5285
Anzahl der Seiten:
11
Reichweite:
international
Publikationstyp:
Aufsatz / Paper in nicht-referierter Fachzeitschrift