Accessibility of computer games is a Challenge. Indeed, making accessible a computer game is much more difficult than making accessible
a desktop application. In this paper we first define game accessibility.
Then we present a number of papers published in the last decade:
specific games (audiogames, tactile games etc), games designed for all, and
a few works about game accessibility. Then we will describe the work
that we are currently carry out in order to propose a framework allowing
mainstream games accessibility.
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Upgrade, volume VIII, number 2
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