Roland Ossmann, Dominique Archambault, Klaus Miesenberger,
"Computer Games Accessibility: From Specific Games to Accessible Games"
, in The University of Wolverhampton School of Computing and Information Technology: Proceedings of CGAMES'06 Conference (9th International Conference on Computer Games), Seite(n) 104, 2006, ISBN: 0954901622
Original Titel:
Computer Games Accessibility: From Specific Games to Accessible Games
Sprache des Titels:
Englisch
Original Buchtitel:
Proceedings of CGAMES'06 Conference (9th International Conference on Computer Games)
Original Kurzfassung:
Games are very important for learning, teaching, entertainment, inclusion. But they are of the most challenging applications concerning accessibility, and usability usability for people with disabilities. Especially in the context of playing together or in groups equal access is critical. In this paper we will present first attempts to define games accessibility guidelines helping game developers to design their products in a way that assistive technologies can interact with the game interface and that the parameters of usage can be adapted to the needs of people with disabilities.