Werner Hartmann, Michael Haller, Kalle Huhtala, Marjaana Träskbäck, Jose Luis Los Arcos, Daniel F. Abawi,
"A Mixed Reality Museum Guide: The Challenges and its Realization"
, in H. Thwaites: Proceedings of the 10th International Conference on Virtual Systems and Multimedia (VSMM2004) Softopia, Ogaki City, Japan, IOSPress, Amsterdam, 2004, ISBN: 1-58603-481-2, Werner Hartmann, Michael Haller, Daniel F. Abawi, Marjaana Träskbäck, Jose Luis Los Arcos, Kalle Huhtala: A Mixed Reality Museum Guide, The Challenges and its Realization, Proceedings of the 10th International Conference on Virtual Systems and Multimedia (VSMM2004) Softopia, Ogaki City, Japan, in H. Thwaites, IOSPress, Amsterdam, 2004, [ISBN 1-58603-481-2]
Original Titel:
A Mixed Reality Museum Guide: The Challenges and its Realization
Sprache des Titels:
Englisch
Original Buchtitel:
Proceedings of the 10th International Conference on Virtual Systems and Multimedia (VSMM2004) Softopia, Ogaki City, Japan
Original Kurzfassung:
Mixed Reality (MR) is an enabling technology for a much more interactive and intuitive experience of museum exhibits, that allows museum visitors to
interact with pieces of art, without using complex virtual interaction metaphors. But MR applications for the museum domain must cope with a complex area of conflicts,
which covers user acceptance, usability, copyright issues and technical feasibility. This paper describes the whole development process of a MR museum guide application for
the Guggenheim Museum of contemporary art in Bilbao. An authoring-based production process, tailored to the specific requirements of MR is proposed, and its
utilization for the realization of the Guggenheim MR museum guide is described. The presented authoring process is based on the AMIRE toolset, which comprises a set of
tools to support the MR specific authoring tasks for authors who are not familiar with MR methodologies. The conventional programming based development process of
MR applications is compared with the concepts proposed in this paper, in terms of cost efficiency, development time and maintainability. The problems arisen during the
production process, discovered pitfalls and their mitigation are documented and discussed. These lessons learned during the production of the application found a basis
for a set of “best practices” for authoring MR applications, especially when applying the MR technology to explore art exhibits.
Sprache der Kurzfassung:
Englisch
Veröffentlicher:
IOSPress
Verlagsanschrift:
Amsterdam
Erscheinungsjahr:
2004
Notiz zum Zitat:
Werner Hartmann, Michael Haller, Daniel F. Abawi, Marjaana Träskbäck, Jose Luis Los Arcos, Kalle Huhtala: A Mixed Reality Museum Guide, The Challenges and its Realization, Proceedings of the 10th International Conference on Virtual Systems and Multimedia (VSMM2004) Softopia, Ogaki City, Japan, in H. Thwaites, IOSPress, Amsterdam, 2004, [ISBN 1-58603-481-2]